Global Esports Market Trends: Growth, Share, Value, Size, and Analysis By 2030
As per MarkNtel Advisors The Global Esports Market size was valued at around USD 1.81 billion in 2024 and is projected to reach USD 5.88 billion by 2030. Along with this, the market is estimated to grow at a CAGR of around 22.21% during the forecast period, i.e., 2025-30.
Global Esports Market Systems
Market Outlook:
The Russian Seed
Market is rapidly evolving, driven by agricultural modernization, government
reforms, and technological advancements. A key growth engine is the federal
“Land” initiative, which aims to bring 13 million hectares of unused land into
cultivation by 2030. This large-scale modernization effort is promoting the use
of high-yielding, high-quality seed varieties to boost productivity and meet
both domestic and export demands.
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Global Esports Market Systems
Market Segmentation:
By Game Type
-Multiplayer
Online Battle Arena (MOBA)- Market Size & Forecast 2020-2030, USD Million
-First-Person
Shooter (FPS)- Market Size & Forecast 2020-2030, USD Million
-Real-Time
Strategy (RTS)- Market Size & Forecast 2020-2030, USD Million
-Sports-
Market Size & Forecast 2020-2030, USD Million
-Fighting-
Market Size & Forecast 2020-2030, USD Million
-Battle
Royale- Market Size & Forecast 2020-2030, USD Million
-Others-
Market Size & Forecast 2020-2030, USD Million
By Revenue Source
-Sponsorship-
Market Size & Forecast 2020-2030, USD Million
-Advertising-
Market Size & Forecast 2020-2030, USD Million
-Media
Rights- Market Size & Forecast 2020-2030, USD Million
-Ticket
& Merchandise Sales- Market Size & Forecast 2020-2030, USD Million
-Publisher
Fees- Market Size & Forecast 2020-2030, USD Million
-Streaming-
Market Size & Forecast 2020-2030, USD Million
By Device Type
-Mobile-
Market Size & Forecast 2020-2030, USD Million
-PC-
Market Size & Forecast 2020-2030, USD Million
-Console-
Market Size & Forecast 2020-2030, USD Million
By Streaming Type
-Live-
Market Size & Forecast 2020-2030, USD Million
-Video-on-demand-
Market Size & Forecast 2020-2030, USD Million
By Region
-North
America
-South
America
-Europe
-Middle
East and Africa
-Asia-Pacific.
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Comprehensive
Analysis: Preview detailed market analysis, including segmentation, competitive
landscape, and Geographical insights – https://www.marknteladvisors.com/research-library/esports-market.html
Global
Esports Market Driver:
Proliferation
of Smartphones Led to a Rise in Mobile Gaming – Mobile gaming
is growing because of free-to-play video games that may be downloaded and
played without cost. Mobile gaming gives rise to esports like competitive video
game tournaments in which professional players compete with each other in front
of a live audience or online. Major tournaments such as the League of Legends
International Championship and the international Dota 2 championship draw
millions of viewers globally. While these occasions, first of all,
focused on traditional gaming platforms, the shift in the direction of mobile
gaming has accelerated the scope of competitive gaming.
Nowadays, mobile-centric esports occasions aren't only the best
developing in viewership but also in expert participation, with cellular game
titles like PUBG Cellular, Unfastened Fire, and Cellular Legends gaining
substantial followings. The increasing engagement in these tournaments highlights
the full-size impact of smartphones on the esports ecosystem. As
cellular gaming continues to evolve, it is reshaping the global esports
marketplace, presenting new possibilities for gamers, fans, and companies
alike.
Report Highlights Essential Insights for
Strategic Decision-Making
• Detailed market size, share, and forecast analysis
• In-depth pricing trends
and segment-wise cost evaluations
• Key industry strategies, including innovation, partnerships,
and acquisitions
• Critical value chain analysis
and stakeholder profiling
• Regional import-export market insights
and trade flow assessment
• Thorough competitive benchmarking
of top hearing aid manufacturers
• Identification of new
growth opportunities and niche market segments
• Overview of market trends, drivers, and
challenges shaping future demand
Some of the leading players in the Global Esports Market are:
G2 Esports, Team
Liquid, Astralis, OG,100 Thieves, Fnatic, T1, Evil Geniuses, Activision
Blizzard, FaZe Clan, Talon Esports, NRG Esports, Major League Gaming (MLG),
Cloud9, Tencent, and Others
Research Methodology
Summary
A systematic approach is used to
ensure accurate market insights, combining both bottom-up and top-down methods. Data
triangulation validates findings from multiple angles.
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cycles in the connected economy.
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